I'm Matt Hammill, a game developer and artist from Toronto, Canada. I've worked on games such as Rogue Legacy 2, Lovers in a Dangerous Spacetime and Gesundheit!.
Before I got into games, I worked at an animation studio as a CG generalist and also illustrated children's books and magazines. In school, I studied computer animation and illustration at Sheridan College. These days I try to apply that background in animation and storytelling to my work in games.
I've given talks at GDC, PAX, Fantastic Fest, Fantoche Festival, Gamercamp, and I've served on juries for the Independent Games Festival and the Ontario Arts Council. My work has been recognized by the IGF, PAX 10, IndieCade, Fantastic Arcade, EMP Museum, Annie Awards, BIG Festival, Gamercamp, and Pictoplasma.
Tools
Unity, Godot, Maya, Blender, Substance, Photoshop, After Effects
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