I'm Matt Hammill, a game developer and artist from Ontario, Canada. I've worked on games such as Rogue Legacy 2, Lovers in a Dangerous Spacetime and Gesundheit!.
Before I got into games, I worked at an animation studio as a CG generalist (meaning I did lots of different stuff, from rigging to animation to compositing) and also illustrated some children's books. In school, I studied computer animation and illustration at Sheridan College. These days I try to apply that background in animation and storytelling to my work in games.
I've given talks about game art at GDC, PAX, Fantastic Fest, Fantoche Festival, Gamercamp, and I've served on juries for the Independent Games Festival and the Ontario Arts Council. My work has been recognized by the IGF, PAX 10, IndieCade, Fantastic Arcade, EMP Museum, Annie Awards, BIG Festival, Gamercamp, and Pictoplasma.
Tools
Unity, Maya, Photoshop, After Effects
Some articles I've written
"Game Design Deep Dive: Power-ups" - Gamasutra
"Making 2-and-a-half-D art for Lovers in a  Dangerous Spacetime" - Gamasutra
"Road to the IGF" interview - Gamasutra
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